Work Experience

  • Double Negative – Assistant Technical Director

    I worked as an ATD in two projects where I created Software for artists and the pipeline in Python, also created documentation and tutorials for tools and procedures, as well as worked with production to maintain, extend, and update pipeline software. Projects: Alice Through The Looking Glass, Star Trek Beyond.

  • Rainmaker – FX Artist

    I worked as an FX Artist, where my previous experiences as developer helped me to create all types of simulations in Maya (Fire, RBD, Soft body, Fluids, etc…) I also built rigs for the FX using expressions with Python and MEL. Project: Bob the Builder 

  • Gener8 – IO Automation Coordinator

    I had the opportunity to work on three different projects with the IO team, where I created automated software in Python and Nuke for the Pipeline. This increased the team productivity by processing files more efficiently. Projects: Jupiter Ascending, Godzilla, and Maleficent.

  • Electronic Arts – Technical Artist

    I worked at Electronic Arts for an entire production of an AAA game, where I created different software tools for artists and the pipeline in Maya, Python, and C#, I also had the chance to worked in the front end by creating the flag simulation. Project: FIFA World Cup 2014

  • Gener8 – Junior Compositor

    I worked as a Junior Compositor where I composite and complete procedural painting work for stereo conversion. Projects: 300-Rise of an Empire and Iron Man 3

  • Pragma S.A. – Junior Project Engineer

    After I had graduated, I worked as a Junior Project Engineer for six months until I came to Canada. I worked in a system named SuperNet that at the moment was the web transactional system for Santander Bank, the language used was JavaEE.

  • Los Andes University – Teacher Assitant

    Before I graduated, I had the chance to work part time as Teacher Assitant for two courses, "Modeling and Digital Simulation" and "Object-Oriented 1.". I helped the teacher by reviewing students assignments, add notes to the system and helped students with any problems that they had.


  • Vancouver Film School

    I took 3D Animation and VFX at VFS which was named best CG school in Canada for three consecutive years. Here I learned how to approach a challenge in a creative way which I think is right blend with the logic background I had as a computer engineer.

  • Los Andes University

    I studied a Bachelor of Science (BSc) in Systems and Computer Engineering in Los Andes University which is the best University in Colombia and one of the best in Latin America for Engineer programs.


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