I worked as an FX Artist, where my previous experiences as software developer helped me to create all types of simulations in Maya (Fire, RBD, Soft body, Fluids, etc…) I also built rigs for the FX using expressions with Python and MEL.
I worked as a Junior Compositor where I composite and complete procedural painting work for stereo conversion for two projects.
I had the opportunity to work on three different projects with the IO team, where I created automated software in Python and Nuke for the Pipeline. This increased the team productivity by processing files more efficiently.
I worked at Electronic Arts for an entire production of an AAA game, where I created different software tools for artists and the pipeline in Maya, Python, and C#, I also had the chance to worked in the front end by creating the flag simulation.
I worked as an ATD in two projects where I created Software for artists and the pipeline in Python, also created documentation and tutorials for tools and procedures, as well as worked with production to maintain, extend, and update pipeline software.