Electronic Arts

I worked at Electronic Arts for an entire production of an AAA game, where I created different software tools for artists and the pipeline in Maya, Python, and C#, I also had the chance to worked in the front end by creating the flag simulation.

Subscribe, like and share:

Comments are closed.

© 2017 Carlos Garcia. All Rights Reserved

Please spread the word.

  • RSS
  • Follow by Email
  • Facebook
  • Google+
  • LinkedIn